Here are my three stereoscopic 3D images. The first two were shot at SJSU and the third one was shot in an apartment building. This was a fun assignment. I hope you enjoy these images.
Tuesday, December 10, 2013
Wednesday, December 4, 2013
Recreating Cameras and Lights In Maya
Original Picture
My Render
My Render at 45 Degrees
Original Picture
My Render
My Render at 45 Degrees
Original Picture
My Render
My Render at 45 Degrees
Sunday, November 24, 2013
Saturday, November 9, 2013
Term Paper: Special Effects in Animation and Live-Action
My first two term paper scores were 90/100 and 80/100; I will not be writing a third term paper.
Friday, November 8, 2013
Outline of the Third Term Paper
Outline of the Third
Term Paper
Introduction
A.
The special effects of snow in both animated
cartoons and live action films can sometimes be created inaccurately in both
film and television.
B.
Thesis: The film, Jack Frost, and the animated cartoon, Spongebob Squarepants, both proved, that snow special effects has
often demonstrated inaccurate physics.
Body Paragraphs
A.
The use of snow special effects was used
inaccurately in Jack Frost.
a.
How the snow was used: The snow was used to make
Michel Keaton’s character turn from a human into a snowman by snow spinning
around him in circular wind motion.
b.
How the snow special effect was done: Computer
animation used motion blur and cycling snow spinning animation to make Keaton
turn from human to snowman.
c.
Why this use of snow special effects was
inaccurate in physics: In reality snowfall falling from the sky cannot turn a
human into a talking snowman.
B.
The use of snow special effects was used
inaccurately in the cartoon, Spongebob Squarepants.
a.
How Snow was used: The snow was used to create a
feeling of winter to depict how the weather behaves during hibernation. The
snowfall occurred inside Sandy’s air dome house, which exists under the ocean.
b.
How the snow special effects were done: 2D
animation was used for drawing cycling snowfall that fell diagonally across the
camera plane.
c.
Why this use of snow special effects was
inaccurate in physics: In reality snow cannot naturally fall inside someone’s
manually built home. Snow cannot fall under the ocean.
Conclusion
A.
The special effects of snow can demonstrate the laws of physics more inaccurately
then people may think.
B. Thesis: The film, Jack Frost, and the animated cartoon, Spongebob Squarepants,
both proved, that snow special effects has often demonstrated inaccurate
physics.
C. Snow special effects must appear
believable.
D. People can break the laws physics
for believable snowfall to help progress the story
and help entertain the audience.
Sunday, November 3, 2013
Stop-Motion Character Animation
This stop- motion character animation assignment was a fun experience that involved many hours of work, but resulted with a rewarding payoff. Hunter Welker, Chris Helfrich, and Jenn Long worked together on this assignment to create "Love at First Bite."This nine hour animation journey began by using about an hour and a half for creating this story. An hour also was spent for planning this animation by doing the following: creating the characters, staging the characters within their enviornment, and acting out how each movement would fit into the story. After all the preproduction work was completed, six and half hours were spent animating each scene, editing, and providing the film's music and credits.
Hunter Welker, Chris Helfrich, and Jenn Long all worked simultaniously throughout this assignment. The animation and pre production work was all done collaboratively and the work was divided evenly from start to finish. Helfrich created the story. Welker and Helfrich then made each snail character by using the clay that Long provided. Hunter animated the green snail, Long animated the red snail, and Helfrich animated the death of each snail. Throughout each part of the animation Welker, Helfrich, and Long all worked together for posing each character, fixing each error that occurred with the clay, holding down objects to prevent unnecessary movement, and revising each character movement. Although the clay would often break, and the cracker and characters would often move at inappropriate times, having three people work on this project helped reduce and prevent error.This process of working collaboratively worked well, and allowed this animation to be done efficiently.
Wednesday, October 23, 2013
Term Paper: Science Fact or Cinematic Fiction?
Second Term Paper: Science Fact or Cinematic
Fiction?
The physics in media entertainment has been done more
inaccurately than people may think. Some movies, television shows, and video
games often seem fake and unbelievable because a lack of physics was applied to
help make environments or character movements convincing. The principle of
action and reaction, for every action force there was an equal reaction force
in the opposite direction, was one of the various physics concepts that have
often been inaccurately demonstrated in the media. The film Space Jam, the video game, Grand Theft Auto III, and the animated
cartoon, Spongebob Squarepants, all
proved that the physics principle of action and reaction has often been
demonstrated inaccurately throughout media entertainment.
The film, Space
Jam had demonstrated that physics of action and reaction could often be
done inaccurately throughout film entertainment. During the movie, Space Jam, Michael Jordan inaccurately
demonstrated action and reaction throughout an overly exaggerated half court
dunk that appeared very unrealistic and unnatural. The action of this cinematic
moment was the successful half court dunk. This action was unrealistic for the
following reasons: humans cannot create enough running force to successfully
make a half court dunk, humans cannot use slow motion for having a jump hang time
of over five seconds, and human anatomy would not allow Jordan’s arm to overstretch
like a rubber band to reach objects that were too far away. The reaction to
Jordan dunk occurred at the same time of the dunk by gravity, and two giant
aliens pulling down on Jordan’s legs to prevent him from dunking the
basketball. Although the reaction force of gravitational pull hardly affected
Jordan’s jump force, this dunk still demonstrated inaccurate physics through the
reaction of the aliens pulling on Jordan’s legs. The giant aliens pulling on
Jordan’s legs made the jump inaccurate because in reality the aliens’ force
would have been greater than Jordan’s jump force and would have made Jordan
fall onto the ground quickly. In reality the aliens’ force would have caused
Jordan to miss his half court dunk. Jordan’s slow motion half court dunk proved
that Space Jam inaccurately demonstrated
the physics of action and reaction because this dunk could never exist in
reality.
The video game, Grand
Theft Auto III also proved that principle of action and reaction was often
shown inaccurately in video games. During Grand
Theft Auto III’s game play inaccurate action and reaction occurred through a
character getting hit by a speeding car and not getting seriously injured. The
action of this car accident was the force of a speeding car driving front on
into a character that was standing innocently in the street. The reaction occurred simultaneously by
the character getting hit by the speeding car, dramatically falling, and not
getting seriously injured. The inertia of the speeding car created a greater
force then the character could handle and launched the character into the car’s
windshield. This action then resulted by the character reacting by falling
several yards into the air for over five seconds until the character finally
hit the ground with no serious injuries.
The car reacted by continuing to drive fast, not stopping, and having no
indents or damages from this car accident. Inaccurate physics occurred during
this action and reaction by the character spending too much time falling in the
air and falling too far away after being hit by the car. In reality the
character that was hit by the car would be in the hospital, the character would
have damaged the car windshield, and the character would have quickly hit the
ground by following a path of action. Here the action of a character being hit
by a car was accurate, but the over exaggerated reaction appeared fake.
The television show, Spongebob Squarepants, proved that the physics of action and
reaction has often appeared inaccurate and fake on television. The character,
Spongebob Squarepants, was able to demonstrate inaccurate action and reaction
by flipping and catching hamburger meat patties with a spatula while cooking
burgers under the ocean. In this situation, Spongebob’s action was picking up a
hamburger meat patty with a spatula and tossing it into the air. The
simultaneous reaction from Spongebob’s action allowed the patty to naturally
and successfully fall back onto Spongebob’s hamburger cooking grill. Although
gravitational pull had very little effect on the hamburger meats’ motion, the
inertia of the meat patty compelled the meat patty to run out of ascending
momentum, and fall back onto the grill after reaching an apex. Spongebob’s hamburger
flipping action and reaction proved that this television show had inaccurate
physics. Since the environment in this show took place under the ocean, in reality
it would be impossible to throw, flip, and catch an object while deep under the
ocean. In reality the ocean water would cause the meat patty to become soggy,
break into pieces, and instantly float to the ocean’s surface. It would be
impossible to cook, throw, and flip hamburger meat under water because the ocean
water’s current would control the action of an object’s motion and the weight
of the object would determine the reaction of it sinking or floating
underwater. Although the action and reaction of flipping hamburger meat was
unconvincing, the humor of cooking food underwater compensates for having
unbelievable physics.
The media has broken the action and reaction
principle with inaccurate physics quite often by exaggerating and creating
motion that does not exist in reality. Since films, video games, and television
shows break the logic of action and reaction, the physics in these sources of entertainment
often appear fake and unconvincing. The film Space Jam, the video game, Grand
Theft Auto III, and the animated cartoon, Spongebob Squarepants, all proved that the physics principle of
action and reaction has often been demonstrated inaccurately throughout media
entertainment. Films, video games and television shows can only get away with
inaccurate action and reaction if the action and reaction was broken for
entertaining the audience and progressing story. Although humorous gags, fun game play, and story can compensate
for having inaccurate physics, cinematic fiction should be based on believable
action and reaction so motion does not appear fake and unconvincing.
Wednesday, October 16, 2013
Outline of the Second Term Paper: Science Fact or Cinematic Fiction?
The Outline of the
Second Term Paper: Scientific Fact or Cinematic Fiction?
Introduction
A.
How the physics of action and reaction can
become inaccurately applied demonstrated throughout media entertainment.
B.
Thesis: The film Space Jam, the video game,
Grand Theft Auto III, and the animated cartoon, Spongebob Squarepants, all proved
that the physics principle of action and reaction has often been demonstrated inaccurately
throughout media entertainment.
Body Paragraphs
A.
Space Jam Michael Jordan Dunk
a.
Action: Jordan successfully dunked a basketball
from half way across the basketball court.
b.
Reaction: At the same time, gravity, and two
giant aliens were pulling down on Jordan’s legs to prevent him from dunking the
basketball.
c.
Inaccurate physics: The reaction that occurred
simultaneously with jump was too strong and would have made Jordan fall onto
the ground quickly.
i. Jordan
spends too much time in the air, jumps too far, and stretches too long for the
dunk.
B.
Grand Theft Auto III character gets hit by a
car.
a.
Action: Speeding car drove front on into the
character as the character was unknowingly running into the speeding car.
b.
Reaction: Simultaneously the character ran into the speeding car. The inertia
of the speeding car created a greater force then the character could handle and
launched the character into the car windshield made the character fall several
yards into the air for over five seconds until the character finally hit the
ground.
i. Inaccurate
Physics: Character spent too much time falling in the air and flew too far
until finally hitting the ground.
C.
Spongebob flips and catches hamburger meat
patties with a spatula while under the ocean.
a.
Action: Picking up a hamburger meat patty with a
spatula and tossing it into the air.
b.
Reaction: Gravity causes the meat patty to successfully
fall onto Spongebob’s hamburger cooking grill.
i. Inaccurate
Physics: The water pressure, and gravity effects of flipping meat under the
ocean would cause the meat to float to the oceans surface drift away due to the
ocean’s current.
Conclusion
A. The media has broken action and
reaction principle with inaccurate physics.
B. Thesis: The film Space Jam, the
video game, Grand Theft Auto III, and the animated cartoon, Spongebob
Squarepants, all proved that the physics principle of action and reaction has
often been demonstrated inaccurately throughout media entertainment.
C. The media can get away with
inaccurate physics because this was done for the right reasons by wanting to entertain
the audience and progress story.
Saturday, October 5, 2013
Wednesday, October 2, 2013
Stop Motion Animation of Falling
This video, The Hotdog Drop, described the process of a brick drop falling in motion, but instead of a brick I used a magazine cut out of a hotdog. Even though a hotdog may have slightly different physics then the physics I created in this animation, having this hotdog emulate the physics of a brick made this animation believable. I planned out my animation by drawing dots and arcs on the same wall that I shot my animation for creating believable timing and paths of action. I created this animation by cutting out paper from magazines, taping the magazine paper to a wall, and moving the paper manually for each frame. I used the program, SAM Animation, for taking photos, flipping through frames, and for exporting my stop motion animation. This was a fun process and I hope I can do more stop motion animation soon.
Wednesday, September 25, 2013
The Laws of Physics in an Animation Universe
All successful animated movements
needed a foundation of physics for creating both realistic and physic breaking
motion. The laws of Physics were essential for animation because the laws of
physics were a tool for understanding how objects exist and function in
reality. Incorporating the laws of
physics in animated films has allowed each scene to always remain believable. In
the animated film, Tangled, the characters can successfully break the laws of
physics by imitating the physics of other existing objects.
Throughout the film, Tangled, the
character, Repunzel, can break the laws of physics with her hair because her
hair can imitate the physics of rope. Throughout Tangled, animators’ emulated
Repunzel’s hair as rope when Repunzel used it for the following movements:
climbing up a tall tower, making her hair a pulley for elevating herself off
the ground to paint a wall, and tying up Flynn Rider to keep him from moving
out of a chair. These rope movements proved that animators made Repunzel successfully
break the laws of physics because in reality humans cannot lift heavy objects
with their hair. Humans would injure themselves trying to lift heavy objects
with their hair. Having Repunzel’s
hair imitate the physics of rope worked for making believable animation because
in reality rope can be strong enough to lift humans and other heavy weight.
During Tangled the horse, Maximus, successfully
broke the laws of physics by emulating the mannerisms of a tiny dog. During the
scene when Maximus and Flynn Rider were fighting over Rider’s satchel, Maximus
was compelled to successfully walk across a thin tree branch. Maximus’ weight
broke the laws of physics because in reality Maximus’ horse weight was too
heavy to be held by the small tree branch and would have caused the branch to
break instantly. Even though Maximus evenly distributed
his weight on the branch, Maximus’ weight was still too much for the branch to
hold. Having Maximus imitate the physics of a tiny dog worked for making
believable animation because in reality a tiny dog might be able to walk across
the tree branch due to the small dog weighing less than the tree branch’s
weight capacity. Although reality
does not allow horses and dogs to have the anatomy or balance for walking on small
tree branches, the comic relief of having a big animal imitate a small dog and
the story progression of making Maximus retrieve a satchel from a tree both worked
for making Maximus’ tree movements convincing.
Another way that Maximus’ imitation
of tiny dog moments and tiny dog personality worked for breaking the laws of
physics included Maximus’ capability of being able to playfully sit like a tiny
dog. Maximus’ abilities of being able to playfully sit like a tiny dog broke
the laws of physics because in reality a horse’s weight, mass, and anatomy
would make this physically impossible. Although Maximus broke the laws of
physics by being able to sit like a dog, the humor of a horse imitating the
mannerisms and physics of a small dog worked for making Maximus’ movements
believable for an audience’s enjoyment.
Throughout Tangled funny characters
broke the laws of physics by instantly recovering from their injuries through
imitating the physics of rubber. During a bar fight Repunzel forcefully hit a tough
bar thug in the head with a heavy piece of wood. The tough bar thug remained unharmed
because he emulated the movement of rubber. This blow to the head created humor
and did not cause a serious injury because the exaggeration of the tough bar
thug’s personality made this moment comical. In reality the force of gravity,
the force Repunzel exerted on the piece of wood, the weight of the wood, and the
inertia of a heavy piece of wood moving in motion would make the bar thug
unconscious, and unable to recover quickly from such a forceful blow to the
head. Although the squash and stretch of the bar thug’s head, the slapstick
humor of hitting someone in the head, the fast movement of the wood, and the
bar thug emulating the physics of rubber all made this blow to the head
believable, in reality the bar thug would slowly recover from this potential
head injury.
Flynn Rider was another example of
how a funny character can break the laws of physics by emulating the physics of
rubber. During a wild tug of war fight between Repunzel and Maximus, Repunzel
and Maximus made Rider’s body stretch to unnatural proportions by Repunzel and
Maximus pulling Rider’s body back and forth. After the tug or war was over, Rider’s overstretched body
recovered instantly and was unharmed as he compressed back to his regular body proportions.
Rider’s body may have also been left unharmed because his boots and clothing
were being pulled and not his anatomy. Since Rider’s body appeared stretched to
bone breaking limits and was left injured, this caused Rider to break the laws
of physics. Rider emulating the physics of rubber, Rider’s funny personality,
and the humor of seeing Rider’s body overstretched made the overstretching of
Rider’s body believable.
In animation the laws of physics
have been just as important as the need for creating believable motion. When an
animated character clearly emulated the physics of another existing object to
do non-realistic behavior the animated character had broken the laws of
physics. Animators must know and apply the laws of physics at all times unless
the laws of physics were clearly broken for a reason. In the animated film,
Tangled, the characters successfully broke the laws of physics by imitating the
physics of other existing objects. Emulating objects such as rope, rubber, and a small dog
improved Tangled because this proved that even when the laws of physics were
broken, using the laws of physics from another referenced object kept the movie
humorous and believable. Breaking the laws of physics in a convincing manner
made Tangled an entertaining film because this developed the film’s story and
made the likable characters relatable to the audience.
Wednesday, September 18, 2013
Term Paper Outline: Tangled and The Laws of Physics
Laws of Physics
Outline: Tangled
Introduction
A.
Computer Animated feature film: Tangled
B.
Thesis: In the animated film, Tangled, characters
can break the laws of physics by imitating the physics of other existing
objects.
Body Paragraphs
A. Rapunzel can break the laws of
physics with hair because her strong hair can imitate the physics of a rope.
1. Rapunzel’s hair
was used as a rope for climbing a tall tower.
2.
Repunzel used her hair as a pulley rope for
elevating herself from the ground to paint a wall.
3. Rapunzel used
her hair as a rope for tying Flynn to a chair.
4. In reality humans
would get hurt, lose hair, and lose balance by
trying to lift heavy objects with their hair.
5. In reality
rope can be strong enough to lift heavy weight.
B.
The horse broke the laws of physics by emulating the mannerisms and
physics of a tiny dog.
1.Since a small
dog may be light enough to walk on a tree branch,
the animated horse could walk on a tree branch.
a. The horse’s
weight was too heavy for the branch and in reality the branch would have broken
instantly.
b. Dogs and horses cannot balance or
walk on a branch.
2.
The horse could playfully sit like a dog, but in reality a horse’s
weight, mass, and anatomy made this impossible.
C.
Funny characters can break the laws of physics and
instantly recover from injuries by imitating the physics of rubber.
1. A bar thug was
hit in the head with a frying pan unharmed
because he emulated the movement of rubber.
2. Flynn was unnaturally stretched
during a tug of war fight and was left uninjured. His body emulated the physics
of rubber.
a.
Contradiction: Flynn’s body may have been left unharmed because his boots and
clothing were being pulled and not his anatomy. The physics of rubber still
made this tug of war scene and stretching recovery believable.
Conclusion
A.
When an animated character clearly emulates the physics of another
existing object to do non-realistic behavior, the animated character
has broken the laws of physics.
B. Animators must
know and apply the laws of physics at all times unless
the laws of physics were clearly broken for a reason.
C. Breaking the
laws of physics in a convincing manner made Tangled an
entertaining film because it developed the film’s story and made the
likable characters relatable to the audience.
Thursday, September 12, 2013
Saturday, September 7, 2013
Tuesday, September 3, 2013
Friday, August 23, 2013
Mini Portfolio
Wednesday, August 21, 2013
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